﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;

namespace Escape
{
    class Player
    {

        public static void init()
        {
            ItemBar.Init();
        }

        public static void die()
        {
            GameScreen.c.DisableMovement();
            GameScreen.c.CameraPosition = new Vector3(GameScreen.c.CameraPosition.X, -0.9f, GameScreen.c.CameraPosition.Z);
        }

        public static void render()
        {
            ItemBar.Render();
        }
    }
}
